![]() If the slow loading times are a worthy trade-off for you being able to play the game anywhere, or you’re playing for the first time and think getting the police coat doesn’t matter all that much, then it won’t be an issue.īeyond that, this is the same Disco Elysium: The Final Cut that I fell in love with when I played it all those months back. Neither of these issues are deal-breakers and Disco Elysium: The Final Cut does work well on handhelds, but it’s a shame that returning players will have to play a ton slower. ![]() Again, not massive issues considering Disco Elysium: The Final Cut is a slower-paced game, but it is noticeable for returning players and likely noticeable for new ones too. Going into the Whirling Inn Rags at night turns the game into a slide show, as does zooming out too far. There are also some frame-rate issues here and there. Of course, the other argument is don’t save scum, but we’ll ignore that for a second. One specific Shiver check late into the game took a hell of a lot longer because of it and it’s hard to look past if you’ve played the game on any other system. In the Switch version, that process is at least tripled every single. In the PS5 release, that meant saving before and then reloading if you fail, which would take about five seconds to do. If you don’t know, Disco Elysium: The Final Cut implements dice rolls to decide how actions work and failing them will put certain actions on pause until you level up, or cut them out altogether.Ī big part of the fun is working around these issues, but if you’ve played through the campaign five times (one without even inspecting the body, go me) then you know what rolls are important to hit and likely want to save scum it to get past them as fast as possible. Stop with the judging looks for a second, we’ve all done it. It also brings a new challenge to The Final Cut – a lack of save-scumming. Disco Elysium: The Final Cut isn’t a fast-paced game or anything, but when you’re moving between areas frequently, it’s annoying to have to wait for so long. ![]() Loading times are a lot longer than they were in the PS5 release and can sometimes be up to 20 seconds long. All in all, in those areas it’s a fantastic conversion.įrustratingly, the real issues here – and stop me if you’ve heard this before – are the loading times and frame rate. The Switch version also has touch screen controls, which is a neat addition, especially if you’ve played before and know how much of a pain walking up specific stairs can be. Yes, this was really that big an issue with the PS5 launch. That’s not an issue here as text is suitably beefed up for a portable. One of the biggest issues with the original release is that all of the game’s text was apparently made for ants and was incredibly hard to see on a TV. ![]() I also have to give specific major props to the font in the Switch version which is perfect. Now every voice line plays as it should, and that’s great. I’d actually argue that this is even better, thanks to the game launching in a less buggy state. Importantly, the port also sounds the same as the PS5 version, with all the same fantastic voice-acting that The Final Cut introduced. Disco Elysium: The Final Cut has a pretty unique watercolour-esque that lends itself well to the Switch’s hardware, although it does look slightly muddier. Starting off with the visuals, it’s thankfully much the same. If the PS5 could barely handle the game without crashing, how on earth was the Switch version going to fare? As it turns out, quite well, although not without its own unique problems. Now, it’s hit the Nintendo Switch and it’s thankfully a great translation that’s only held back by some technical issues.ĭisco Elysium: The Final Cut coming to the Switch was always a bit of a frightening prospect, only made worse by the PS5 version’s initial flaws. Half a year later, it’s still up there as one of 2021’s best, alongside my own ranking for it. When Disco Elysium: The Final Cut first launched earlier this year, it quickly became one of my favourite games of all time. ![]()
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